Recently over at Tom's Hardware they discovered that Dual Graphics suffered from the exact same scaling issues as standard CrossFire frame rates in FRAPS looked good but the actually perceived frame rate was much lower. I have an Aspire E5-553-13AB with an AMD A12 9700P APU with Windows 10 Home that does not have virtualization enabled.
This is the ability for an AMD APU with integrated Radeon graphics to pair with a low cost discrete GPU to improve graphics performance and gaming experiences. One thing that had not been addressed, at least not until today, was the issues that surrounded AMD's Hybrid CrossFire technology, now known as Dual Graphics. The result was frame pacing that worked on the R9 290X and R9 290 in all resolutions, including Eyefinity, though still left out older DX9 titles. In October with the release of AMD's latest Hawaii GPU the company took another step by reorganizing the internal architecture of CrossFire on the chip level with XDMA. AMD develops these custom APUs for Sony's PS4 en Microsoft's Xbox One already. After Microsoft and Sony, AMD found a new client for custom APUs. It supported DX11 and DX10 games and resolutions of 2560×1600 and under (no Eyefinity support) but was obviously still less than perfect. AMD seems to be developing Nintendo NX APU. We saw the first steps of the fix released in August of 2013 with the release of the Catalyst 13.8 beta driver.
#CUSTOM AMD APU DRIVERS DRIVER#
Since we first started to reveal the significant issues with AMD's CrossFire technology back in January of 2013 the Catalyst driver team has been hard at work on a fix, though I will freely admit it took longer to convince them that the issue was real than I would have liked. The road to redemption for AMD and its driver team has been a tough one. Hybrid CrossFire that actually works We got a hold of a new driver that enables dual graphics support (hybrid CrossFire) for the new Kaveri APU.